Tuesday, June 30, 2015

Timewalking Dungeons in 6.2

I have a confession. I was supposed to wait to run the new Timewalking Dungeon weekend event until our scheduled guild event last night. I may have taken a little sneak preview with my monk, Bellepanda, yesterday afternoon a few hours before our event.

I started playing WoW right at the end of the Burning Crusade expac. Because I was new and afraid to try dungeons and raids, I never got to experience the BC dungeons until much later with alts. So, while I have been in the BC dungeons via the dungeon queue, this was almost like a first time experience for me.

I had so much fun! With my monk, I queued into the Slave Pens. That time, the dungeon seemed to be adequately difficult. I died twice. Admittedly, with 6.2, my monk dies ALL THE FREAKING TIME now. (I'm thinking of healing with her instead of dps'ing, but that's a whole other post.) She got a piece of gear that she could use, so it was both fun and useful.

Then, last night, we had our guild group for the Timewalkers. We blazed through them. We were pulling entire rooms of trash and wiping the floor with them. My hubs agrees with me that it seemed too easy. For the guild group, I took my hunter main, Maruka, and we had a monk heals, paladin tank, and a priest and another dps (I'm drawing a blank as to who this is). My hunter is awesomesauce squared, but even so, our toons didn't seem to be scaled to a level 70 instance. Anyone else think they were easy?

All in all, I still would rate this feature a 5 out of 5. It was so much fun to run this old content with guildies. For some of them, it brought back a lot of memories. I'm really looking forward to July's Timewalking event.

Monday, June 29, 2015

Bumps & Bruises: Guild Drama

From what I've read, seen, and experienced for myself, my guild has very little drama comparatively. We've been active, officially, for six months now and I've only had one user, one bank abuser, two rage quitters, and one booted to the door. I'll explain.

The User

This person joined the guild, acted all enthusiastic about my raid project, and was generally a nice person for several weeks. However, once they got a few pieces of gear and an iLvl increase, they jumped ship. Not a big deal in the grand scheme, EXCEPT for the fact that they misrepresented themselves and used fellow guildies for gear upgrades. This is bad behavior in my book. Not only that, but they left us high and dry with no notice, lacking a 2nd healer.

Bank Abuser

This one should be pretty obvious. This person withdrew stuff from the guild bank that they couldn't possibly use. Hello!!!! I can see what your professions are and what level your character is. Then, when I asked them what they needed all that stuff for, they left the guild. Good riddance!

Rage Quitter

This is one that actually makes me a little bit sad. This person was, for the most part, a great guildie. They had been with the guild for a really long time. The problem was that they made a habit of no call/no show on raid nights. One or two times, while annoying and disrespectful to the team, is one thing. Several nights with absolutely no apologies is another. At least own up to what you're doing and apologize. When I finally called them on their shit, they got butt hurt and left the guild. Way to be an adult. I'm sad because I genuinely enjoyed playing the game with this person and miss their company. Their drama, however, I don't miss.

The 2nd quitter left because they took something personally that wasn't personal at all. After several in game mails where I tried to convince this person that I wasn't singling them out for anything, they left anyway. Can't keep everyone happy I guess.


I think I tolerate a lot. Unless you're a GM, you really can't appreciate the behind the scenes stuff that happens in a guild. The Booter had been an ongoing problem for a few months. Inappropriate conversation and giving off a creeper vibe. Seeing as how I was the sole recipient of this behavior, I tried giving the person the benefit of the doubt. However, their bad behavior escalated into constant bitching and whining, bashing the raid team, bragging about how they were the end all, be all of raiders, and then sexually harassing another guildie. Time to go. I felt weird actually removing someone from the guild, but several lines had been crossed.

I don't think five problem members is all that bad in the grand scheme. That's not even one per month. I hate to say it, but other than the 2nd rage quitter, the others brought me a lot of drama and it was a relief to have it be over. At the end of the night with the Booter drama, I had a huge headache and my hands and feet were so swollen with stress and tension, they were painful. I wish people could realize the impact their words and actions have on others, even in an online game setting. I may be the GM, but I am still trying to have fun here.